Video gaming has become one of the globeʼs most popular pastimes. Fans say games are often educational, their detractors answer they are anything but. Might ESA have something to learn from gaming? A new Agency study says the answer is yes.
It comes from ESAʼs Technology Observatory, which is tasked with scanning non-space sectors to look for developments with potential for spin-in or joint research. The study, Online Game Technology for Space Education and System Analysis, looks at potential applications of different online game-playing technologies from the simplest content-oriented games through to Massively Multiplayer Online (MMO) virtual worlds.
The study highlights a number of ways in which these technologies could benefit ESA aims: immersive environments based on these technologies could enhance collaborative working of project scientists and engineers. It was also recognised that exciting online games could prove an excellent tool for promoting space and supporting the teaching of science, technology, engineering and maths.
As part of the study, a video of a potential future game environment was produced, showing future human exploration of Jupiterʼs ice moon Europa.
Exploratory learning environments
Secondary school and university students are considered as the natural target audience of such ʽexploratory learning environmentsʼ, being already familiar with the interaction principles involved. But other important groups are also recognised: educators, members of the public without any previous interest in space, space professionals, parents of student and, of course, current games players.
The study shows that games could be valuable to educators who want to learn more about the space industry, and be in a better position to support students. Simulation games designed as information tools and meeting places could be used to inform and attract potential future space professionals.